head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
A classic arcade game about computing the trajectory to land in a bucket.
Gothic II leans Optimization (Pure Optimization); Human Cannonball leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Directional melee timing against tough fauna
Human Cannonball
Firing requires no real motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Human Cannonball
No opponent to model in this arcade game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
First-run surprises until the island is mapped
Human Cannonball
Some variations randomize the target distance
Gothic II leans a little harder on optimization, though the gap is small.
Gothic II
Strict learning-point economy rewards ruthless planning
Human Cannonball
Calculating angle, speed and position is the whole puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.