head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
A survival-crafting loop where resource budgeting matters more than combat skill.
Gothic II leans Optimization (Pure Optimization); Metal Gear Survive leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Directional melee timing against tough fauna
Metal Gear Survive
Spear-and-fence combat is deliberate, not twitchy
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Metal Gear Survive
Wanderers are mindless scripted zombies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
First-run surprises until the island is mapped
Metal Gear Survive
Dust exploration hides resources until scouted
Gothic II leans a little harder on optimization, though the gap is small.
Gothic II
Strict learning-point economy rewards ruthless planning
Metal Gear Survive
Base-building, crafting chains and resource budgeting carry survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.