head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Gothic II leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Directional melee timing against tough fauna
Prey (2017)
Wrench and Gloo timing modest.
Prey (2017) leans a little harder on reads, though the gap is small.
Gothic II
No adaptive opposition
Prey (2017)
Typhon AI scripted, not adaptive.
Gothic II leans a little harder on variance, though the gap is small.
Gothic II
First-run surprises until the island is mapped
Prey (2017)
Mimics and resource spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Strict learning-point economy rewards ruthless planning
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.