head to head
GothicvsResident Evil 0
Gothic leans Optimization (Pure Optimization); Resident Evil 0 leans Optimization (Pure Optimization).
GothicResident Evil 0
Axis by axis
Execution4 vs 3
Gothic leans harder on execution: Clunky but learnable directional melee timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Resident Evil 0 leans harder on variance: Hidden layouts surprise until mapped
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

