head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Pure Optimization
Survival horror prequel built on swapping two characters with no item boxes.
Gothic leans Optimization (Pure Optimization); Resident Evil 0 leans Optimization (Pure Optimization).
Gothic leans a little harder on execution, though the gap is small.
Gothic
Clunky but learnable directional melee timing
Resident Evil 0
Tank-control combat is modestly demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Resident Evil 0
Enemies follow fixed behaviour
Resident Evil 0 leans a little harder on variance, though the gap is small.
Gothic
Unknown world dangers on first playthrough
Resident Evil 0
Hidden layouts surprise until mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Resident Evil 0
Two-character item juggling makes routing the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.