head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A PS2 driving simulator centred on mastering tracks and tuning cars through events.

Execution · Practiced Mastery
A story-driven skateboarding game still won by trick execution.
Gran Turismo 3: A-Spec leans Execution (Practiced Mastery); Tony Hawk's Underground leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gran Turismo 3: A-Spec
Lap precision against the clock is the core test
Tony Hawk's Underground
Combos plus off-board tricks keep the input ceiling high
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gran Turismo 3: A-Spec
AI opponents never adapt
Tony Hawk's Underground
Story missions are scripted, not adaptive
Gran Turismo 3: A-Spec leans a little harder on variance, though the gap is small.
Gran Turismo 3: A-Spec
Deterministic physics, minimal randomness
Tony Hawk's Underground
Fixed levels and mission scripts
Gran Turismo 3: A-Spec leans a little harder on optimization, though the gap is small.
Gran Turismo 3: A-Spec
Optimal cars, tunes, and racing lines are findable
Tony Hawk's Underground
Mission and score-line routing remain solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.