head to head
Gran Turismo 4vsSeum: Speedrunners from Hell
Gran Turismo 4 leans Execution (Practiced Mastery); Seum: Speedrunners from Hell leans Execution (Practiced Mastery).
Gran Turismo 4Seum: Speedrunners from Hell
Axis by axis
Execution8 vs 9
Seum: Speedrunners from Hell leans harder on execution: Frame-tight jumps, fireball shots and teleports decide every millisecond
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Gran Turismo 4 leans harder on variance: Deterministic outside slight tyre wear modelling
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

