head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A serious F1 simulation testing precise car control and setup optimization.

Execution · Practiced Mastery
A stylish action game demanding sharp execution through layered combo and dodge timing while optimising chip builds around fixed enemy choreography.
Grand Prix 4 leans Execution (Practiced Mastery); Nier: Automata leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Prix 4
Precise braking, throttle and racing-line control define lap times
Nier: Automata
Fast combos, dodge timing, and bullet-hell patterns demand precise inputs
Grand Prix 4 leans a little harder on reads, though the gap is small.
Grand Prix 4
AI drivers follow scripted lines, not adapting to you
Nier: Automata
Enemies follow scripted patterns; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Prix 4
Weather and grip add some unpredictability per race
Nier: Automata
Loot drops and chip rolls add minor randomness to builds
Grand Prix 4 leans a little harder on optimization, though the gap is small.
Grand Prix 4
Setup tuning and optimal lines are a deep solvable layer
Nier: Automata
Chip loadout, weapon choice, and attack routing reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.