head to head
Kid Icarus: Uprising asks more than Grand Theft Auto: San Andreas, and the gap is reads.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Kid Icarus: Uprising leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Kid Icarus: Uprising leans clearly harder on reads.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Kid Icarus: Uprising
Weapon drops are randomised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.