head to head
Kid Icarus: Uprising asks more than Grand Theft Auto V, and the gap is optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.
Grand Theft Auto V leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Kid Icarus: Uprising leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Kid Icarus: Uprising leans a little harder on reads, though the gap is small.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Kid Icarus: Uprising
Weapon drops are randomised
Kid Icarus: Uprising leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.