head to head
Star Wars Jedi: Fallen Order asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery).
Star Wars Jedi: Fallen Order leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
Star Wars Jedi: Fallen Order leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.