head to head
Star Wars Jedi: Fallen Order asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Star Wars Jedi: Fallen Order leans clearly harder on execution.
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.