head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
A linear horror chase game tested by nerve management and environmental navigation under scripted creature pressure.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Still Wakes the Deep leans Optimization (Practiced Mastery).
Grand Theft Auto: San Andreas leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Still Wakes the Deep
Narrow corridor sprints and climbing sections under creature pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Still Wakes the Deep
No adaptive opponent; creature follows scripted trigger events
Still Wakes the Deep leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Still Wakes the Deep
Creature patrol windows and some object locations are unknown first run
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Still Wakes the Deep
Safe-path knowledge and object-use sequences are memorisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.