head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A linear horror chase game tested by nerve management and environmental navigation under scripted creature pressure.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Still Wakes the Deep leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
The Witcher 3: Wild Hunt leans a little harder on execution, though the gap is small.
Still Wakes the Deep
Narrow corridor sprints and climbing sections under creature pressure
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Still Wakes the Deep
No adaptive opponent; creature follows scripted trigger events
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Still Wakes the Deep leans a little harder on variance, though the gap is small.
Still Wakes the Deep
Creature patrol windows and some object locations are unknown first run
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Still Wakes the Deep
Safe-path knowledge and object-use sequences are memorisable
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.