head to head
Tales of Symphonia asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
A real-time action JRPG where mastering guard cancels and arte combos against scripted enemies defines high-level play.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Tales of Symphonia leans Execution (Practiced Mastery).
Tales of Symphonia leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Tales of Symphonia
3D combat movement, guard-canceling, and combo timing are central skills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Tales of Symphonia
All enemy and boss patterns are scripted
Tales of Symphonia leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Tales of Symphonia
Random item drops and some enemy move randomness present
Tales of Symphonia leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Tales of Symphonia
Arte trees, Unison Attacks, and equipment crafting are the optimization layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.