head to head
Grand Theft Auto: San Andreas asks more than Thomas Was Alone, and the gap is variance.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Thomas Was Alone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Thomas Was Alone
Light precision jumps per quadrilateral
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Thomas Was Alone
No opponent, narrated rectangles
Grand Theft Auto: San Andreas leans clearly harder on variance.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Thomas Was Alone
Levels fully visible and fixed
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Thomas Was Alone
Sequencing each character's ability per puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.