head to head
Grand Theft Auto V asks more than Thomas Was Alone, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.
Grand Theft Auto V leans Execution (Practiced Mastery); Thomas Was Alone leans Optimization (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Thomas Was Alone
Light precision jumps per quadrilateral
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Thomas Was Alone
No opponent, narrated rectangles
Grand Theft Auto V leans clearly harder on variance.
Grand Theft Auto V
Some mission and lobby randomness.
Thomas Was Alone
Levels fully visible and fixed
Thomas Was Alone leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Thomas Was Alone
Sequencing each character's ability per puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.