head to head
Trek to Yomi asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
A black-and-white cinematic samurai side-scroller built on parry-timing duels.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Trek to Yomi leans Execution (Practiced Mastery).
Trek to Yomi leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Trek to Yomi
Parry and counter timing carries every duel
Trek to Yomi leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Trek to Yomi
Enemies follow scripted attack patterns
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Trek to Yomi
Linear cinematic encounters, nothing hidden
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Trek to Yomi
Learning combos and enemy patterns is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.