head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A black-and-white cinematic samurai side-scroller built on parry-timing duels.
Grand Theft Auto V leans Execution (Practiced Mastery); Trek to Yomi leans Execution (Practiced Mastery).
Trek to Yomi leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Trek to Yomi
Parry and counter timing carries every duel
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Trek to Yomi
Enemies follow scripted attack patterns
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Trek to Yomi
Linear cinematic encounters, nothing hidden
Trek to Yomi leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Trek to Yomi
Learning combos and enemy patterns is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.