head to head
Inazuma Eleven GO Strikers 2013 asks more than Grand Theft Auto V, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Arcade anime football blending team building with special-move rock-paper-scissors.
Grand Theft Auto V leans Execution (Practiced Mastery); Inazuma Eleven GO Strikers 2013 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Inazuma Eleven GO Strikers 2013
Real-time dribbles and timed special moves need decent hands
Inazuma Eleven GO Strikers 2013 leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Inazuma Eleven GO Strikers 2013
Human versus matches reward predicting hissatsu choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Inazuma Eleven GO Strikers 2013
Move clash outcomes carry slight randomness
Inazuma Eleven GO Strikers 2013 leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Inazuma Eleven GO Strikers 2013
Team building and move matchups are the planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.