head to head
Grand Theft Auto V asks more than Lara Croft and the Temple of Osiris, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
Isometric co-op puzzling testing coordination and trap-room solutions.
Grand Theft Auto V leans Execution (Practiced Mastery); Lara Croft and the Temple of Osiris leans Optimization (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Lara Croft and the Temple of Osiris
Twin-stick aiming and trap dodging take light skill
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Lara Croft and the Temple of Osiris
Enemies swarm on fixed triggers
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Lara Croft and the Temple of Osiris
Puzzle and trap layouts are fixed once seen
Lara Croft and the Temple of Osiris leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Lara Croft and the Temple of Osiris
Co-op puzzle solving and score routing lead the test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.