head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Isometric co-op puzzling testing coordination and trap-room solutions.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Lara Croft and the Temple of Osiris leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft and the Temple of Osiris
Twin-stick aiming and trap dodging take light skill
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Lara Croft and the Temple of Osiris
Enemies swarm on fixed triggers
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Lara Croft and the Temple of Osiris
Puzzle and trap layouts are fixed once seen
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Lara Croft and the Temple of Osiris
Co-op puzzle solving and score routing lead the test
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.