head to head
Grand Theft Auto V asks more than Loaded, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A top-down shooter testing sustained aim and crowd management against scripted hordes.
Grand Theft Auto V leans Execution (Practiced Mastery); Loaded leans Execution (Practiced Mastery).
Loaded leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Loaded
Top-down aim and dodging hordes is the entire challenge
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Loaded
Enemies swarm on fixed spawns, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Loaded
Level layouts hide little after a first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Loaded
Character choice and route learning ease each mission
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.