head to head
Grand Theft Auto V asks more than NecroVisioN: Lost Company, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Run-and-gun reflexes against scripted zombie and demon waves in WWI trenches.
Grand Theft Auto V leans Execution (Practiced Mastery); NecroVisioN: Lost Company leans Execution (Practiced Mastery).
NecroVisioN: Lost Company leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
NecroVisioN: Lost Company
Twitch shooting and melee-combo timing carry the campaign
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
NecroVisioN: Lost Company
Zombie and demon waves are scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
NecroVisioN: Lost Company
Enemy placements are fixed once a level is known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
NecroVisioN: Lost Company
Weapon choice and secret-hunting reward modest planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.