head to head
Neither is simply harder - they are hard in different places. NecroVisioN: Lost Company demands more execution; The Witcher 3: Wild Hunt demands more optimization.

Execution · Practiced Mastery
Run-and-gun reflexes against scripted zombie and demon waves in WWI trenches.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
NecroVisioN: Lost Company leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
NecroVisioN: Lost Company leans clearly harder on execution.
NecroVisioN: Lost Company
Twitch shooting and melee-combo timing carry the campaign
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
NecroVisioN: Lost Company
Zombie and demon waves are scripted, never adaptive
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NecroVisioN: Lost Company
Enemy placements are fixed once a level is known
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans clearly harder on optimization.
NecroVisioN: Lost Company
Weapon choice and secret-hunting reward modest planning
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.