head to head
NFL Fever 2004 asks more than Grand Theft Auto V, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
An Xbox football simulation with deep playbook strategy.
Grand Theft Auto V leans Execution (Practiced Mastery); NFL Fever 2004 leans Execution (Practiced Mastery).
NFL Fever 2004 leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
NFL Fever 2004
passing and route timing require precise input
NFL Fever 2004 leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
NFL Fever 2004
reading human opponent play-calling matters
NFL Fever 2004 leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
NFL Fever 2004
fumbles and injuries add randomness
NFL Fever 2004 leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
NFL Fever 2004
playbook and roster strategy dominate long-term
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.