head to head
Streets of Rage 4 asks more than Grand Theft Auto V, and the gap is execution.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A modern beat-em-up where precise combo execution and enemy-pattern mastery are the skill ceiling.
Grand Theft Auto V leans Execution (Practiced Mastery); Streets of Rage 4 leans Execution (Practiced Mastery).
Streets of Rage 4 leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Streets of Rage 4
Precise combo strings, parry timing, and star-move usage are decisive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Streets of Rage 4
Enemies use scripted attack patterns; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Streets of Rage 4
Enemy arrangement is largely fixed; minimal RNG
Streets of Rage 4 leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Streets of Rage 4
Character selection, route sequencing, and score management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.