head to head
Grand Theft Auto V asks more than Turok: Dinosaur Hunter, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Navigating maze-like levels and steady shooting against scripted prehistoric enemies.
Grand Theft Auto V leans Execution (Practiced Mastery); Turok: Dinosaur Hunter leans Execution (Practiced Mastery).
Turok: Dinosaur Hunter leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Turok: Dinosaur Hunter
Platforming and aiming in fog-bound levels demand steady hands
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Turok: Dinosaur Hunter
Dinosaurs and soldiers run fixed attack routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Turok: Dinosaur Hunter
Sprawling maze levels hide keys until explored
Turok: Dinosaur Hunter leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Turok: Dinosaur Hunter
Route knowledge through the mazes is the real progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.