head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
The original top-down crime sandbox where you rack up points causing mayhem across three cities.

Optimization · Practiced Mastery
Co-op survival testing resource discipline and routes under randomised item spawns.
Grand Theft Auto leans Execution (Practiced Mastery); No More Room in Hell leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Twitchy top-down driving and shooting under police pressure
No More Room in Hell
Scarce-ammo headshots and melee spacing under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Cops follow simple scripts; nothing adapts
No More Room in Hell
Zombies shamble on scripts without modelling players
No More Room in Hell leans a little harder on variance, though the gap is small.
Grand Theft Auto
Chaotic traffic and wanted-level escalation surprise players
No More Room in Hell
Dynamic objectives and random item spawns reshuffle each run
No More Room in Hell leans a little harder on optimization, though the gap is small.
Grand Theft Auto
Score targets reward learning missions and city layouts
No More Room in Hell
Route knowledge, resource discipline and teamwork are the real edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.