head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.

Execution · Pure Mechanics
Combo execution and dodge timing through scripted grindhouse brawls.
Gravity Rush Remastered leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
Shank leans a little harder on execution, though the gap is small.
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Shank
Combo juggling and dodge timing carry every brawl
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Shank
Enemies and bosses attack on fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
minor enemy spawn randomness
Shank
Hand-built levels with no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
upgrade tree and mission routing
Shank
Weapon-swap combo routing rewards some lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.