head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Gravity Rush Remastered leans Execution (Pure Mechanics); Sleeping Dogs leans Execution (Practiced Mastery).
Gravity Rush Remastered leans a little harder on execution, though the gap is small.
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Sleeping Dogs
brawling and driving need timing/aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Sleeping Dogs
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
minor enemy spawn randomness
Sleeping Dogs
minor loot and traffic randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
upgrade tree and mission routing
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.