head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.

Execution · Pure Mechanics
Timing parkour inputs through fixed chase levels with escalating precision.
Gravity Rush Remastered leans Execution (Pure Mechanics); Vector leans Execution (Pure Mechanics).
Vector leans a little harder on execution, though the gap is small.
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Vector
Precise swipe timing on parkour tricks decides every chase
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Vector
The pursuing hunter is fully scripted
Gravity Rush Remastered leans a little harder on variance, though the gap is small.
Gravity Rush Remastered
minor enemy spawn randomness
Vector
Levels are fixed with nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
upgrade tree and mission routing
Vector
Learning trick placements per level maximises scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.