head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.

Execution · Pure Mechanics
An endless-runner starring a worm dashing through obstacles.
Gravity Rush Remastered leans Execution (Pure Mechanics); Wormster Dash leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Wormster Dash
endless-runner dodge and jump timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Wormster Dash
no adaptive opponent present
Wormster Dash leans a little harder on variance, though the gap is small.
Gravity Rush Remastered
minor enemy spawn randomness
Wormster Dash
obstacle patterns have some randomness
Gravity Rush Remastered leans a little harder on optimization, though the gap is small.
Gravity Rush Remastered
upgrade tree and mission routing
Wormster Dash
minor upgrade planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.