head to head
LEGO Battles asks more than Greedfall, and the gap is reads.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.

Optimization · Pure Optimization
A simplified RTS testing basic build-order economy with light multiplayer prediction.
Greedfall leans Optimization (Pure Optimization); LEGO Battles leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Lock-on action combat, modest demand
LEGO Battles
Stylus micro on DS is gentle, not twitch-defining
LEGO Battles leans clearly harder on reads.
Greedfall
Scripted enemy patterns
LEGO Battles
Multiplayer skirmishes add light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Loot and check rolls
LEGO Battles
Map fog and treasure hunts hide modest information
Greedfall leans a little harder on optimization, though the gap is small.
Greedfall
Faction routing, builds, crafting central
LEGO Battles
Build orders and base economy decide simplified RTS matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.