head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Greedfall leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Prey (2017) leans a little harder on execution, though the gap is small.
Greedfall
Lock-on action combat, modest demand
Prey (2017)
Wrench and Gloo timing modest.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Scripted enemy patterns
Prey (2017)
Typhon AI scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Loot and check rolls
Prey (2017)
Mimics and resource spawns randomized.
Prey (2017) leans a little harder on optimization, though the gap is small.
Greedfall
Faction routing, builds, crafting central
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.