head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
Managing layered survival systems - nutrition, disease, and shelter - in an unforgiving jungle.

Optimization · Pure Optimization
A zombie survival sim where long-term planning outweighs moment-to-moment skill.
Green Hell leans Optimization (Systems & Chaos); Project Zomboid leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Green Hell
Melee combat and trap placement demand moderate precision
Project Zomboid
Combat is deliberate; precision matters but is slow.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Green Hell
Animal and tribal AI is scripted with fixed behaviour patterns
Project Zomboid
Zombies follow scripted behaviour; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Green Hell
Disease, injury, and weather introduce layered randomness
Project Zomboid
Loot spawns and zombie distributions randomized.
Project Zomboid leans a little harder on optimization, though the gap is small.
Green Hell
Nutrition tracking, shelter design, and crafting order form a solvable loop
Project Zomboid
Skill grinding, base setup, and routing define survival.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.