head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Managing layered survival systems - nutrition, disease, and shelter - in an unforgiving jungle.

Optimization · Pure Optimization
Growing a floating base by solving resource chains and research order against scripted ocean threats.
Green Hell leans Optimization (Systems & Chaos); Raft leans Optimization (Pure Optimization).
Green Hell leans a little harder on execution, though the gap is small.
Green Hell
Melee combat and trap placement demand moderate precision
Raft
Shark hook-attacks require minimal timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Green Hell
Animal and tribal AI is scripted with fixed behaviour patterns
Raft
Shark and seagull AI are scripted with no player modelling
Green Hell leans a little harder on variance, though the gap is small.
Green Hell
Disease, injury, and weather introduce layered randomness
Raft
Island loot tables and resource drift introduce randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Green Hell
Nutrition tracking, shelter design, and crafting order form a solvable loop
Raft
Raft expansion, food chains, and research order are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.