head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
Three-faction sci-fi RTS where asymmetric Goo mechanics and unit counter-selection drive competitive outcomes.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Grey Goo leans Reads (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Warcraft III: Reign of Chaos leans a little harder on execution, though the gap is small.
Grey Goo
Goo expansion rate timing and unit special abilities need precise control
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grey Goo
Three-faction asymmetry makes opponent tech choices hard to predict
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Warcraft III: Reign of Chaos leans a little harder on variance, though the gap is small.
Grey Goo
Map resource spread is fixed; minimal in-game RNG
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans a little harder on optimization, though the gap is small.
Grey Goo
Goo creep routing and tech order are well-defined optimization problems
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.