head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A hidden-object adventure testing fixed-puzzle solving and exploration.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Grim Legends 3: The Dark City leans Optimization (Pure Optimization); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Legends 3: The Dark City
Point-and-click input needs no motor precision
Life is Strange
Rewind mechanic removes virtually any failure state
Grim Legends 3: The Dark City leans a little harder on reads, though the gap is small.
Grim Legends 3: The Dark City
Solo narrative; no adaptive opponent
Life is Strange
Scripted teen drama; no opponent models the player
Life is Strange leans a little harder on variance, though the gap is small.
Grim Legends 3: The Dark City
Hidden objects but fixed solutions per scene
Life is Strange
Rewind obscures which choices are truly consequential
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Legends 3: The Dark City
Solving fixed puzzles and inventory routing is the loop
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.