head to head
GrisvsThe Incredible Hulk
Gris leans Execution (Light / Casual); The Incredible Hulk leans Execution (Light / Casual).
GrisThe Incredible Hulk
Axis by axis
Execution2 vs 3
The Incredible Hulk leans harder on execution: Smashing requires little precision; Hulk shrugs off mistakes
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization2 vs 3
The Incredible Hulk leans harder on optimization: Upgrades and mission order add a thin solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.
