head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
Wordless watercolor platformer about grief, designed never to punish you.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Gris leans Execution (Light / Casual); The Incredible Hulk leans Execution (Light / Casual).
The Incredible Hulk leans a little harder on execution, though the gap is small.
Gris
Gentle platforming with no fail state
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gris
No opposition at all
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gris
Linear and fully authored
The Incredible Hulk
The open city holds few meaningful unknowns
The Incredible Hulk leans a little harder on optimization, though the gap is small.
Gris
Light environmental puzzles with obvious solutions
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.