head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Backyard survival testing crafting optimisation with timing-based bug combat.

Optimization · Practiced Mastery
An open-chapter survival horror game where upgrade planning and systematic area sweeping drive success.
Grounded 2 leans Optimization (Practiced Mastery); The Evil Within 2 leans Optimization (Practiced Mastery).
The Evil Within 2 leans a little harder on execution, though the gap is small.
Grounded 2
Dodging and perfect-blocking giant bugs takes real timing
The Evil Within 2
Open-zone combat demands solid aim and positioning
The Evil Within 2 leans a little harder on reads, though the gap is small.
Grounded 2
Insect AI follows mappable behaviour patterns
The Evil Within 2
Enemies are scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grounded 2
World discovery and resource spawns hide some information
The Evil Within 2
Collectibles are hidden; minor supply variance in open zones
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grounded 2
Base building, armor builds and tech routing drive progress
The Evil Within 2
Upgrade system, open-area routing and crafting are fully optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.