head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Fighting and building at insect scale by learning fixed creature patterns and optimising gear choices.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.
Grounded leans Optimization (Practiced Mastery); Minecraft Dungeons leans Optimization (Practiced Mastery).
Grounded leans a little harder on execution, though the gap is small.
Grounded
Bug combat demands precise dodge timing and weapon choice
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grounded
Insect AI is scripted; no adaptive opponent
Minecraft Dungeons
Enemies are scripted hordes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grounded
Creature spawn and loot drops carry session-level randomness
Minecraft Dungeons
Random loot and enchantment rolls drive power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grounded
Base placement, gear progression, and creature weaknesses are solvable
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.