head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Fighting and building at insect scale by learning fixed creature patterns and optimising gear choices.

Optimization · Practiced Mastery
The most polished S.T.A.L.K.E.R., a freeform survival shooter around Pripyat.
Grounded leans Optimization (Practiced Mastery); S.T.A.L.K.E.R.: Call of Pripyat leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grounded
Bug combat demands precise dodge timing and weapon choice
S.T.A.L.K.E.R.: Call of Pripyat
Deliberate gunplay against mutants and stalkers
S.T.A.L.K.E.R.: Call of Pripyat leans a little harder on reads, though the gap is small.
Grounded
Insect AI is scripted; no adaptive opponent
S.T.A.L.K.E.R.: Call of Pripyat
A-Life simulation doesn't counter-adapt to you
S.T.A.L.K.E.R.: Call of Pripyat leans a little harder on variance, though the gap is small.
Grounded
Creature spawn and loot drops carry session-level randomness
S.T.A.L.K.E.R.: Call of Pripyat
Emissions, artifact spawns, and mutant encounters are random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grounded
Base placement, gear progression, and creature weaknesses are solvable
S.T.A.L.K.E.R.: Call of Pripyat
Detector use, upgrades, and quest routing converge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.