head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Active dodge-heavy combat with a deep build system, tested against both scripted content and human opponents.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.
Guild Wars 2 leans Optimization (Practiced Mastery); New World: Aeternum leans Execution (Practiced Mastery).
New World: Aeternum leans a little harder on execution, though the gap is small.
Guild Wars 2
Dodge timing and active combat define moment-to-moment play
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
WvW and structured PvP feature real adaptive opponents
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
Loot RNG is present but secondary to skill expression
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
Guild Wars 2 leans a little harder on optimization, though the gap is small.
Guild Wars 2
Build crafting and rotation theory-crafting reward deep analysis
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.