head to head
Guilty as Sock!vsTabletop Simulator
Guilty as Sock! leans Reads (Pure Mind Games); Tabletop Simulator leans Reads (Bluff & Deduction).
Guilty as Sock!Tabletop Simulator
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads6 vs 4
Guilty as Sock! leans harder on reads: Persuading human players and judges is the core
Variance3 vs 4
Tabletop Simulator leans harder on variance: Dice and shuffled decks supply whatever randomness the game has
Optimization2 vs 3
Tabletop Simulator leans harder on optimization: Strategy lives in the hosted game, not the simulator
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

