head to head
StarCraft II: Wings of Liberty asks more than Guilty Gear Strive, and the gap is optimization.

Execution · Grand Arena
A fast anime fighter where execution and yomi compound under pressure.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Guilty Gear Strive leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guilty Gear Strive
Tight links, RCs, and burst timing are demanding.
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
Guilty Gear Strive leans a little harder on reads, though the gap is small.
Guilty Gear Strive
Adaptive opponents bait Roman Cancels and throws.
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
StarCraft II: Wings of Liberty leans a little harder on variance, though the gap is small.
Guilty Gear Strive
Essentially deterministic match flow.
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
Guilty Gear Strive
Matchup data, combo routes, and tension management.
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.