head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Sequel rhythm game with harder setlists and refined plastic-guitar technique.

Execution · Pure Mechanics
A brutal minimalist platformer where flipping gravity replaces jumping.
Guitar Hero II leans Execution (Pure Mechanics); VVVVVV leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero II
Harder charts, hammer-ons, and three-note chords
VVVVVV
Pixel-perfect gravity flips through spike gauntlets
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero II
Static note highways
VVVVVV
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero II
Fully deterministic charts
VVVVVV
Every hazard is fixed and visible
VVVVVV leans a little harder on optimization, though the gap is small.
Guitar Hero II
Star power pathing for leaderboard play
VVVVVV
Routes are short and obvious; execution is everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.