head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The Guitar Hero entry that added drums and vocals to chase full-band play.

Execution · Pure Mechanics
A synesthetic on-rails shooter where lock-on fire becomes part of the trance soundtrack.
Guitar Hero: World Tour leans Execution (Pure Mechanics); Rez leans Execution (Pure Mechanics).
Guitar Hero: World Tour leans a little harder on execution, though the gap is small.
Guitar Hero: World Tour
Fret-and-strum accuracy on expert note charts
Rez
Lock-on targeting in time with the beat tests aim and rhythm
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero: World Tour
Charts never adapt
Rez
Enemy waves are entirely scripted
Rez leans a little harder on variance, though the gap is small.
Guitar Hero: World Tour
Deterministic charts
Rez
Fixed rail paths; nothing is hidden after one run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero: World Tour
Star power activation paths drive top scores
Rez
Score chains and route choices reward memorized play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.