head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Old-school platforming execution through short, fixed western levels.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.
Gunman Clive leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gunman Clive
Tight jumps and duck-shoot timing carry all sixteen levels
Rayman Origins
Fluid run-jump-glide chains
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunman Clive
Bandits and bosses run fixed patterns
Rayman Origins
Scripted enemies
Rayman Origins leans a little harder on variance, though the gap is small.
Gunman Clive
Levels never change between attempts
Rayman Origins
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gunman Clive
Boss pattern learning and weapon upgrades round out clears
Rayman Origins
Lum routing for perfection
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.