head to head
Gunman ClivevsRayman Origins
Gunman Clive leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
Gunman CliveRayman Origins
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Rayman Origins leans harder on variance: Deterministic levels
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

