head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A side-scrolling strategy game about optimizing base defense and attacking opponents.

Optimization · Mind & Math
Console-first RTS translating Halo's factions into streamlined base-and-army battles.
Guns Up! leans Optimization (Pure Optimization); Halo Wars leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guns Up!
Light real-time card placement, not twitch-driven
Halo Wars
Controller macro is deliberately light
Halo Wars leans a little harder on reads, though the gap is small.
Guns Up!
Attacking human bases means anticipating their defense layouts
Halo Wars
Versus humans, build choices are mindgames
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guns Up!
Card draws and unit timing add randomness
Halo Wars
Scouting hides enemy composition early
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Guns Up!
Base layout and army composition is the core test
Halo Wars
Build orders and counter-unit economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.