head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A mystery visual novel testing deductive matching of evidence to scripted contradictions.

Optimization · Pure Optimization
Methodically dissecting intricate puzzle boxes whose mechanisms are fully solvable.
Gyakuten Kenji 2 leans Optimization (Pure Optimization); The Room Three leans Optimization (Pure Optimization).
The Room Three leans a little harder on execution, though the gap is small.
Gyakuten Kenji 2
Reading text and presenting evidence has no motor test
The Room Three
Rotating and prodding mechanisms takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gyakuten Kenji 2
Witnesses are scripted contradictions, not adapting minds
The Room Three
The Craftsman is narrative dressing, not an adaptive mind
Gyakuten Kenji 2 leans a little harder on variance, though the gap is small.
Gyakuten Kenji 2
Case truths are hidden information revealed on rails
The Room Three
Hidden mechanisms are unknown until inspected, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gyakuten Kenji 2
Matching evidence to testimony is a fixed logic puzzle
The Room Three
Each puzzle box is a fully solvable mechanical system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.